Heavy Industries
This is a game in which you control production process and researching.
What to start from?
- Start from researching Harvesting/Proccesing/Crafting Wood&Stone. Craft first pickaxe, sell some stone, hire worker and set him to dig stone.
How to assign worker job?
- Go to Manufacturing tab (Forklifter icon). Click and hold item icon. In new tab check section "Automation", press (+) button to assign worker.
From what money cap depends and how to increase it?
- Money cap depends from your amount of workers and scientists, to increase it you need more workers and scientists.
What do plant / time / worker etc. icons in the item page mean?
1. Shopping cart - item price and manual sell.
2. Clock - how much production units it takes to finish single craft. (There may be more than one item per craft).
3. Two workers - man power it need to operate tool/mechanism.
4. Plant - productivity of that mechanism (Total production units per sec is calculated by man_power*productivity).
E.g. let's take coin machine, 1 man power, 3 productivity, 1x3=3unit/s.
Let's take coins, 9s(unit) to craft, 10 per craft. 1 coin machine will make 3/9 craft/sec, (3/9)x10 coins/sec, (3/9)x10x3.84 money/sec.
Let your fingers have a rest?
- This is restriction to CPS, must appear if you use something like autoclicker, please report if it is not.
- Start from researching Harvesting/Proccesing/Crafting Wood&Stone. Craft first pickaxe, sell some stone, hire worker and set him to dig stone.
How to assign worker job?
- Go to Manufacturing tab (Forklifter icon). Click and hold item icon. In new tab check section "Automation", press (+) button to assign worker.
From what money cap depends and how to increase it?
- Money cap depends from your amount of workers and scientists, to increase it you need more workers and scientists.
What do plant / time / worker etc. icons in the item page mean?
1. Shopping cart - item price and manual sell.
2. Clock - how much production units it takes to finish single craft. (There may be more than one item per craft).
3. Two workers - man power it need to operate tool/mechanism.
4. Plant - productivity of that mechanism (Total production units per sec is calculated by man_power*productivity).
E.g. let's take coin machine, 1 man power, 3 productivity, 1x3=3unit/s.
Let's take coins, 9s(unit) to craft, 10 per craft. 1 coin machine will make 3/9 craft/sec, (3/9)x10 coins/sec, (3/9)x10x3.84 money/sec.
Let your fingers have a rest?
- This is restriction to CPS, must appear if you use something like autoclicker, please report if it is not.
Heavy Industries Video Trailer or Demo
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Download Heavy Industries 0.3.4 APK
Price:
Free
Current Version: 0.3.4
Installs: 100,000+
Rating average:
(5.0 out of 5)
Requirements:
Android 4.1+
Content Rating: Everyone
Package name: com.AbruptGames.HeavyIndustries
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What's New in Heavy-Industries 0.3.4
-
Item outating system was completely removed (e.g. stone tools were removed when bronze one researched).
Money cap now does not stop production.
Changed main font to multilingual.
Added German language.
Added Spanish language.
Removed tier circles from language's sprites.